![]() I'm sure stats still play a big part in your skill damage, but I like that your weapon base damage scales to skills damage, and from what it sounds like overall damage. for example some skill dmg can base on stat. Every gears should ideally serve a purpose and weapon for main damage source sound right and realistic.ġ.skill DMG only base on weapon. I think 70-85% from weapon, ( rest from other gears) for spell and attack is the optimal Zone. There are attack damage and spell damage on weapons ( some like dagger and scepter have both), and damage scale to these/ you can enhance damage with %/ flat damage fr other gears like % element damage on amulets. Same interesting itemization is why PoE is still balancing melee vs spell, energy shield vs life after thousand of patches.Įvery time they got it close, it blowed with new patches with new gears, skills. To add insult, you need to invest in attack rating and waste points in dex. How is it fair!!!! Make worse by Anni and torch. You get damage from pretty much every gears except maybe boots for caster, while most damage is from weapon for attack build….how to balance. The interesting itemization is why spell builds blow attack build out if the water in D2 From character builds and skills to lore and theories, we have it all covered. Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits ![]() World bosses spawn roughly every 6 hours. These times are live times - they will update every minute if new times are available.
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